Today I released a new simulation based animation “Sprite Squad”. Each tile in the QR code is a cube that falls down into a funnel that ends in its proper landing space. Because of - well, simulated physics - sometimes the cubes can get stuck in the funnel, just like they would in real life. I fixed this like they’d be fixed in real life too: someone would wiggle each cube loose with a small twist. In other words in the simulation, each cube gets a small amount of random rotational impulse, so they never get stuck. This animation isn’t quite yet to our ACME standards for code-to-image looping, but we’ll circle back on that later.
ACME has over 30 requested animations in our development queue now.
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